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 Puppets and Puppeteers

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illitari
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PostSubject: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeSun Aug 12, 2012 10:46 am

Some ideas for puppeteers


Puppet Pets:
For Puppet "Pets" The user has a slot where a he can equip puppets (these cannot be used while puppet armour is equiped/used) and then uses a spell in order to summon the puppet. By control +right clicking the puppet it brings up a window in game which has a number of slots depending on the quality of the puppet Puppet weapons can be equped, and repaired, this would allow players to diversify their puppets and make them unique and their own.

Puppet Armour:
For Puppet armour this is treated as actual equippable armour (which takes the place of ninja armour) and could be made so that it comes in sets with set bonuses, this would encourage players to wear full sets of the actual armour. On each set, similar to puppet pets depending on the set specific items they could have weapons equiped to them however it is important that only the same armour slots are use or else players could abuse it and have every slot with a different weapon equipped if they used multiple sets and ignored the bonuses e.g only head, legs and hands in any given set can have weapons equipped. While even 1 piece of puppet armour is equiped the summon puppet pet spell is disabled in order to prevent puppeteers from using both at the same time.

Puppet Husks:
This could be treated as the ultimate version of puppetry and can only be used once the puppeteer either does an extremely hard quest or has it drop from a hard boss he can learn the ability so transfer himself into a puppet husk. These husks should be powerful and extremely rare giving the puppeteer a few new abilities and increasing their armour and health. In addition puppet abilities which the puppeteer gains from transfering the puppeteer could also lose the ability to naturally regenerate health over time but gain immunity to effects like bleed etc. things which would affect humans but not puppets. In order to regen hp they might need to repair or somthing.

Some ideas for weapons: Sound weapons like the guys in the chunin exams, lightining weapons, water, fire, kurunai, melee weapons, whips, grappling hooks (for quick movement), poison smoke etc.

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Saitou
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeSun Aug 12, 2012 10:54 am

Good nice ideas.
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illitari
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeSun Aug 12, 2012 10:56 am

thanks bro.
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Gaylord Q. Tinkledink
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeSun Aug 12, 2012 3:58 pm

Not sure why you're calling them pets, what evs though. The admins and whatever totally have this figured out or some shit.
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weman103
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeMon Aug 13, 2012 5:01 pm

Gaylord Q. Tinkledink wrote:
Not sure why you're calling them pets, what evs though. The admins and whatever totally have this figured out or some shit.
If they have it figured out, then how's it gonna work?
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Gaylord Q. Tinkledink
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeTue Aug 14, 2012 9:02 am

Pfft I'm not too sure on the specifics, but, if I had to take a guess, you'd probably have the option to switch between the puppet and your character.

Because if you were forced to control them separately, at the same time, it'd be too complicated/difficult for the average gamer. (Also no, this game is not targeted at super hardcore nerd gamers, so nobody better try to alienate normal people.)

And if it was something passive, (like pets) then it would remove the skill part of the game, which is most, if not all of the game's fighting shit.

Also I have a feeling we already made a topic about this weeks ago, because I feel like I already typed this shit in more than once.

Also, don't judge me for not reading the entire thread, it's a text wall.
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PerveySage
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeTue Aug 14, 2012 8:46 pm

illitari wrote:
Some ideas for puppeteers

kurunai


Kurunai? Did u mean kurenai? I wouldn't classify her as a puppet weapon. Maybe you meant Kunai?
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Tobi
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PostSubject: Re: Puppets and Puppeteers   Puppets and Puppeteers Icon_minitimeTue Aug 14, 2012 8:51 pm

Puppets suck anyway.Bought one a few weeks ago,didn't do shit.
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